THE GARDEN
In this project I was messing with Unreal Engine 4's shaders to try and get a cell shaded environment. I Used Unreal Blue prints and created some quick props in maya to test how it looked and created this scene
The assets are created in Maya and The Textures are created in Photoshop.
All assets are then hand placed in unreal to create the scene.
The assets are created in Maya and The Textures are created in Photoshop.
All assets are then hand placed in unreal to create the scene.